In order to select a card to play, move the mouse over the desired card and then click to play it. The following pictures illustrate how the display will appear when the mouse is moved over a card (the selected card will move slightly). ![]() Pictures of cards is selected for the above two pictures (see under Options). The declarer's hand, with the mouse over the ![]() ![]() ![]() In this picture, hand diagrams is being used (instead of pictures of cards). The mouse is over the ![]() |
The ![]() With button ![]() |
![]() Options dialog window, is not selected then this message (and the cards in the finished trick) will go away after a few seconds. If confirm end of trick is selected then a mouse click or keystroke is required to go on to the next trick. (If you inadvertently click on a card in the hand that is on lead, then that card will be played, though it can be taken back (see Correcting errors). |
![]() When pictures of cards are being used, played tricks will be displayed in a pile of cards to the right of the South hand. Cards placed vertically in this pile (such as the four rightmost cards) represent tricks won by either South (the declarer) or North (the dummy). Cards placed horizontally in this pile (such as the three leftmost cards) represent tricks won by either East or West (the defenders). The user can move his mouse over the cards in this pile to review the cards that were played in previous tricks. In this picture the mouse is over the seventh card in the played tricks pile. A window has opened up which displays the contents of the seventh trick. When hand diagrams are being used, the pile of played cards is not available. The user is only able to review the last trick (and no other previous tricks). He does this by moving his mouse over the yellow strip that displays how many tricks each side has won (NS 4 EW 3 in this picture). |
![]() The claim button ![]() It is suggested that the claim button only be used if the user is certain he will make his contract and not to test to see if the contract is makable. Bridge Master will accept a claim only after five or more tricks have been played. Bridge Master does not require an explanation of the claim; it will accept a claim if it is possible for declarer to make his contract from the position he is in. When the user is finished playing a Bridge Master deal there are several options: - The button ![]() - The button ![]() - The button ![]() - The button ![]() |
Bridge Master keeps a record of every card played by the user. There are two buttons that allow the user to review the play sequence that took place the last time the user tried to played the current deal: - The ![]() - The ![]() If the user plays a card at any point that deviates from his previous play sequence, both of the buttons will become disabled. Bridge Master can keep track of previous play sequences for more than one user. See logging in for more information. |